colliders
Collider Authoring
Explicit collision authoring in Unity scenes: Static Box/Sphere/Capsule/Mesh collider components with gizmos, one-click conversion from Unity colliders, a per-zone bake config, and a bake pipeline that hands world-space shapes to every installed consumer (Collision3D writes .mesh3d; others plug in via IColliderBakeTarget). Editor-only, client-only.
Category Infra
This piece ships prefabs and MonoBehaviours rather than interfaces. Drop its panel prefab from
com.crossplay.colliders into a scene — there is no API to implement.