colliders

Collider Authoring

Explicit collision authoring in Unity scenes: Static Box/Sphere/Capsule/Mesh collider components with gizmos, one-click conversion from Unity colliders, a per-zone bake config, and a bake pipeline that hands world-space shapes to every installed consumer (Collision3D writes .mesh3d; others plug in via IColliderBakeTarget). Editor-only, client-only.

Category Infra
Unity package
com.crossplay.colliders
Depends on
core
Shape
client-only · no server half

This piece ships prefabs and MonoBehaviours rather than interfaces. Drop its panel prefab from com.crossplay.colliders into a scene — there is no API to implement.